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1. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
Please patronize somebody else.
- by Azazel The Misanthrope - at 2017.02.15 05:12:18
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2. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
That is very ironically short sighted, but not unexpected.
- by Azazel The Misanthrope - at 2017.02.15 03:26:06
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3. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Azazel The Misanthrope wrote: In faction warfare lowsec space, you can fight at facilities colloquially called "plexes" by players. While fighting on "the outside" of these facilities, you can not warp directly to fle...
- by Azazel The Misanthrope - at 2017.02.15 03:12:30
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4. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
Warping directly to him and blobbing whoever he is fighting.
- by Azazel The Misanthrope - at 2017.02.15 01:05:43
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5. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
Amojin wrote: Azazel The Misanthrope wrote: No, that isn't the case at all. You can still warp to him, but you would need to coordinate where he is relative to you, in order for you to land as close to him as possible, instead of directly on...
- by Azazel The Misanthrope - at 2017.02.15 00:52:15
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6. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
Amojin wrote: Azazel The Misanthrope wrote: Being scrammed should remove a pilot's eligibility as a valid "Warp To" target. This kind of change could boost the state of brawling a bit, and possibly create some other interesting tactical opt...
- by Azazel The Misanthrope - at 2017.02.14 23:27:01
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7. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
No, that isn't the case at all. You can still warp to him, but you would need to coordinate where he is relative to you, in order for you to land as close to him as possible, instead of directly on his position, with no effort or thought at all.
- by Azazel The Misanthrope - at 2017.02.14 23:25:44
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8. Little Assault Frigate Buff - in Player Features and Ideas Discussion [original thread]
Cristl wrote: T3D's need a nerf, there's no two ways about it. Keep the mode switch, that's cool, but their baseline stats need reducing. Imagine a Corax fighting a T3D, and pretend the Corax pilot could select the T3D's mode. He still wouldn...
- by Azazel The Misanthrope - at 2017.02.14 22:45:22
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9. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
Simply put, the idea is just to simulate the environment of the lowsec FW complex somewhere not in a lowsec FW complex.
- by Azazel The Misanthrope - at 2017.02.14 22:14:45
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10. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
In faction warfare lowsec space, you can fight at facilities colloquially called "plexes" by players. While fighting on "the outside" of these facilities, you can not warp directly to fleet members who are at the site; you instead need to warp to ...
- by Azazel The Misanthrope - at 2017.02.14 22:11:39
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11. Brawling Improvement? - in Player Features and Ideas Discussion [original thread]
Being scrammed should remove a pilot's eligibility as a valid "Warp To" target. This kind of change could boost the state of brawling a bit, and possibly create some other interesting tactical options.
- by Azazel The Misanthrope - at 2017.02.09 15:44:42
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12. Little Assault Frigate Buff - in Player Features and Ideas Discussion [original thread]
I honestly don't like the heat reduction bonuses on T3's and I think that they would be better suited for T2 ships anyway.
- by Azazel The Misanthrope - at 2017.02.09 15:41:11
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13. Little Assault Frigate Buff - in Player Features and Ideas Discussion [original thread]
Assault Frigate's role bonus should include a 50 -75% reduction to the effects of heat damage. This could emphasize their "assault" role more by allowing them to stay in the pressure cooker longer with better repairs and damage; while simultaneous...
- by Azazel The Misanthrope - at 2016.12.03 16:14:32
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14. Citadel launchers - in Player Features and Ideas Discussion [original thread]
terrable
- by Azazel The Misanthrope - at 2016.01.21 16:08:48
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15. Overheating - in Player Features and Ideas Discussion [original thread]
The heating interface is pretty clunky in general. Too many times have I accidentally turned off a module, or just couldn't tell if my heat was activating or not.
- by Azazel The Misanthrope - at 2016.01.21 16:04:00
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16. Maybe been looking at it the wrong way.. - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Would you please stop posting redundant threads about T3 battleships? Use your existing threads to vent your ideas. Seriously, why aren't you on ISD? You patrol these forums for badposting like it is nobodies business.
- by Azazel The Misanthrope - at 2016.01.21 16:01:34
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17. New Punisher & Atron Models - in Player Features and Ideas Discussion [original thread]
I really like asymmetry as long as it is done well.
- by Azazel The Misanthrope - at 2015.12.17 05:51:52
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18. New Punisher & Atron Models - in Player Features and Ideas Discussion [original thread]
Sitting Bull Lakota wrote: There is one thing about the puisher that I would change. It is something that, currently, borders on cringeworthy. Pull up the Punisher, zoom in close and look at the window/lights across the nose. Sigh. CCP... r...
- by Azazel The Misanthrope - at 2015.12.16 22:31:28
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19. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
I would like it if there was a mobile structure whose job it was to keep eyes on people of interests within a certain range. Like a deployable watchlist. That would be a decent alternative.
- by Azazel The Misanthrope - at 2015.11.09 09:50:12
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20. Please make PVP wrecks probe-able - in Player Features and Ideas Discussion [original thread]
Specifically, I like how this gives generates another opportunity for explorer hunting. Which is my personal favorite form of pvp right now.
- by Azazel The Misanthrope - at 2015.11.09 09:46:36
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